A picture of Banjo and Kazooie flying.
|Effect||Allows Kazooie to fly in the air.|
The Flight Pad is one of the few special pads in the Banjo-Kazooie series. These pads were first introduced in the premier game, Banjo-Kazooie. Banjo and Kazooie will be able to learn to fly once they both have talked to Bottles in Treasure Trove Cove to learn the ability. Flight pads allow Kazooie to propel herself high into the air and then maneuver herself in different directions.
 How to Fly
Flying in Banjo-Kazooie has few options making it more easy to perform than other techniques. To begin flying, Kazooie must first find a Flight Pad. By pressing the B Button while on the pad, she will be projected into the air. Kazooie will quickly begin descending. To get to greater heights, Kazooie must flap her wings by pressing the A Button. By pressing the A Button, Kazooie will lose Red Feathers. Kazooie will be unable to go higher than her peak height from lift off if she does not have any feathers to spare.
- A Button: Allows Kazooie to flap her wings to make her go to greater distances. Kazooie can only fly as high as the world she is in. There are invisible barriers to prevent Kazooie from flying too high.
- B Button: When Kazooie is standing on top of one of these pads and presses this button, then it will initiate her it her into flying mode.
- Joystick: While in the air, it is often Kazooie will need to change directions to accomplish certain tasks or get to different areas. This can simply be done with the joystick built into the Nintendo 64 controller.
 Red Feathers
Red Feathers are a type of feather that are in Banjo-Kazooie and Banjo Tooie which allow Kazooie to fly. Originally, Kazooie only had the capacity to hold 50 feathers, however, this can be changed by finding Cheato in Spiral Mountain and activating his red feathers cheat in the Treasure Trove Cove sandcastle. By completing this first cheat, Kazooie will then have the capacity to hold double the amount of feathers (100). In Banjo Tooie, by finding five Cheato Pages and returning them to Cheato, he will give you another cheat to again double the amount of red feathers that can held. This code must be activated in the code room inside Mayhem Temple.
 Mr. Patch
Mr. Patch is the first boss in the Banjo Tooie series in which Kazooie and Banjo must be airborne to battle. Mr. Patch can only be beaten while the duo is airborne mainly due to the weak spot patches on Mr. Patch which cannot be access or aimed at from the ground due to Mr. Patch's size.
|Acorn | Banjo Statue | Beehive | Cheato Pages | Doubloons | Eggs | Feathers | Flight Pad | Glowbos | Jiggy | Mumbo Tokens | Musical Notes | Note Locked Doors | Turbo Trainers|
|Banjo-Kazooie | Banjo-Tooie | Banjo-Kazooie: Grunty's Revenge | Banjo-Pilot | Banjo-Kazooie: Nuts & Bolts|