Banjo-Tooie


Banjo Tooie
B00004SWLT.01.LZZZZZZZ.jpg
Box Art for Banjo Tooie [N64]
DeveloperNintendo
PublisherRare
GenrePlatformer N64
PerspectiveThird Person
Platform(s)N64, X-Box 360
Release DateNorth America: November 21, 2000

Japan: November 27, 2000

Europe: April 12, 2001

Australia: N/A
ESRB RatingE
Official SiteClick to access
Recent Banjo-Tooie Forum Posts


Contents

[edit] Plot

Banjo-Tooie takes place two years after Banjo-Kazooie. Gruntilda Winkybunion is still stuck trapped underneath the boulder that fell on her after she fell out of her tower in Banjo-Kazooie, Klungo is attempting fruitlessly to move the boulder when Grunty's two sisters, Mingella and Blobbelda appear in their giant drilling machine the Hag1 and free her, however during her time under the boulder Gruntilda rotted away and is now just a skeleton. Grunty is not happy about this new development but her sister tell her they have a plan. Back at their lair on Cauldron Keep they have built a machine which can suck the life force out of things and inject it back into Grunty, restoring her body. The machine is called the Big O Blaster or B.O.B for short. Meanwhile in Banjo's house nearby Banjo, Kazooie, Bottles and Mumbo are all playing a game of poker when the house is struck by the force of the Hag drilling outside, Mumbo goes outside to look and is shocked to see that Gruntilda has returned however Gruntilda notices him and chases after him, firing magic at him all the way. Mumbo rushed back Banjo's house to warn them just as Grunty fires a huge ball of magic right at the house. Banjo Kazooie and Mumbo manage to escape they house in time, but bottles does not think that Grunty is still alive and stays in the house and is killed. Satisfied Grunty goes back to her sister and heads off to cauldron keep. It is then that Banjo and Kazooie set off on their second quest to defeat Gruntilda again and stop her from sucking all the life out of the Isle O' Hags.

[edit] Pages

[edit] General

Banjo-Tooie Controls

Characters
Magic & Transformations

[edit] Major Characters

  • Banjo: Banjo is the main character in all of the Banjo games. He is a regular sized bear who wears a blue backpack and yellow shorts. Banjo is often accompanied by his best friend, Kazooie.
  • Kazooie: Kazooie is the other main character in the Banjo-Kazooie series. She is a red coloured bird who stays in Banjo's backpack. Kazooie in her talon trot move will allow her to come out of her backpack and serve as alternative transportation. Kazooie also tends to have a bit of a bad mouth on her sometimes and often falls in dispute with other characters.
  • Gruntilda Winkybunion: Also known as Grunty, Gruntilda is the main villain in the game. After her battle in Banjo-Kazooie, Grunty is now only a skeleton form and wants to only get revenge on the two as payback for making her look uglier than before.
  • Klungo: Klungo is one of Grunty's assistants. He appears a green dragon-like character. Throughout the game, Banjo and Kazooie will need to battle Klungo a few times with him getting stronger from his potions each instance.
  • Mingella: Mingella often hangs around her sisters, Blobbelda and Grunty and is the thinnest sister of the three. She tends to be on Grunty's good side most of the time and works under Grunty.
  • Blobbelda: Blobbelda often hangs around her sisters, Mingella and Grunty and is seen holding a pet cat all of the time. She is seen as the larger and overweight sister. As a parody, Blobbelda's underwear is frequently seen when she runs.
  • Mumbo Jumbo: Mumbo Jumbo is an orange, skull-like shaman that can be found in most worlds in the game. He has the power in Banjo Tooie to cast spells to help Banjo and Kazooie out. Mumbo can also be an interactive moving character in the game, but has few attacks and lower health than Banjo.
  • Humba Wumba: Humba Wumba is another shaman that replaces Mumbo's old ability in the Banjo-Kazooie games of transforming Banjo into various characters. Humba, with a Glowbo, has the ability to change Banjo's form in every world.
  • Jamjars:, also known as Drill Sergeant Jamjars is Bottle's brother who replaces Bottles in Banjo Tooie. By collecting a certain amount of notes, Jamjars will teach the duo different moves.
  • Targitzan: Targitzan is the first boss in the game and appears much larger than Banjo and Kazooie. He can be found inside Mayhem Temple.
  • Old King Coal: This is the second boss in the game and appears in Glitter Gulch mine. He can be found in Chuffy the train.
  • Mr. Patch: This is the third boss in Banjo Tooie. Mr. Patch is a large inflatable green dinosaur character that resides in the tent in Witchyworld. He's the first boss where you'll have to use Kazooie's airborne technique to defeat him.
  • Lord Woo Fak Fak: This is the fourth boss in the game. Lord Woo Fak Fak appears to be a lantern fish who resides in Jolly Roger's Lagoon. He is the first boss in the game that must be beaten underwater and in a transformation by Humba Wumba.
  • Terry: This is the fifth boss in the game. Terry is a large pterodactyl who at first, attacks the duo confused. Later, once Banjo and Kazooie have beaten him, instead, Terry befriends them as the duo find his babies. Terry can be found in Terrydactyland.
  • Weldar: Weldar appears as the sixth boss in the game. He is a large welding torch that appears in Grunty's Industries. He is frequently seen as one of the most difficult bosses in the series.
  • Chilly Billy and Chilly Willy: Chilli Billy is the seventh boss that appears in the game. He resides on the fire side of Hailfire Peaks and is related to Willy. Chilly Willy on the other hand is also the seventh boss in the game who resides on the ice side of Hailfire Peaks.
  • Mingy Jonjo: Mingy is the ninth boss in the game and appears as an eviler version of Mumbo Jumbo. He is the only boss in the game that is smaller than Banjo and Tooie. Mingy resides in Cloud Cuckoo land in a fake Mumbo Skull.

[edit] Items

Items/Objects

  • Cheato Pages: Cheato pages can be found in most worlds in the game. By collecting five of these pages and giving them back to Cheato, he will in turn, repay Banjo and Kazooie with a special reward.
  • Doubloons: Doubloons are the only currency used in Jolly Roger Lagoon. They can be used to purchase special items in the Lagoon's shop to receive jiggies.
  • Eggs: Objects used as bullets to attack various enemies and unlock special areas. There are many different types of eggs. Some types include fire, ice, and grenade. Various egg types can be used to attack enemies and cause more damage than others.
  • Feathers: Feathers are used in the game to give both Banjo and Kazooie some lift. By having feathers, Kazooie will be able to lift Banjo and fly all around the world that they're in. Feathers come in two different colors, red, and golden.
  • Flight Pad These pads are scarcely placed in some of the worlds within the game. Kazooie will only be able to lift off if she can get on a Flight Pad and if she has enough feathers to fly.
  • Glowbos: Glowbos are magical creatures that first appeared in Banjo Tooie. They possess the power to give both Mumbo Jumbo and Humba Wumba their powers to transform Banjo and Kazooie into various forms.
  • Honey Combs: Collected honeycombs will raise Banjo's health. Certain special honeycombs will even raise Banjo's base health. These golden trinkets can be exchanged to Honey B. for the extra health benefits.
  • Jiggies: Also known as puzzle pieces, Jiggies are the main reward in all of the Banjo-Kazooie games. Jiggies are collected in a large variety of ways. Often, you will have to beat some enemies or help a citizen out to receive a one. The more Jiggies Banjo has, the more access he has to locked areas.
  • Jinjos: These critters tend to get lost very easily. Banjo helps Jinjos by finding them in the various worlds. Once found, these Jinjos make their way back to their home. Each Jinjo family has a different amount of members in it.
  • Musical Notes: Music notes are scatter all throughout the nine main worlds in the game. When Banjo collects a certain amount of notes, he will be able to exchange them to Jamjars for more moves/abilities.

Special Hints / Easter Eggs

[edit] Locations

In Banjo Tooie, there are nine main "Worlds" which can all be accessed after a certain number of Jiggies have been found. Each world in the game has a different style.

  • Navigation
  • Mayhem Temple: This world is a recreation of a somewhat Mayan civilization.
  • Glitter Gulch Mine: This world is based of a successful underground mine and railway system. There's also waterways in the mine.
  • Witchy World: Witchy World is Grunty's personal carnival/fair based world. The names of the rides and games in the fair are ironically related to Gruntilda's
  • Jolly Roger Lagoon: Jolly Roger's Lagoon is a world that is based off of the sea-life.
  • Terrydactyl land: This world is based off of ancient creatures that have been extinct for many years, mainly the dinosaurs.
  • Grunty Industries: Grunty's Industries is a world based off of a polluted industrial factory.
  • Hailfire Peaks: Hailfire Peaks is a mixed world in which both fire and ice mountains collide into one world.
  • Cloud Cuckoo Land: Another made-up world, Cloud Cuckoo Land is a region in the sky. This world is a utopia of what all kids love, and features areas made up jelly dessert, and cheese blocks.
  • Cauldron Keep: This is the final world in Banjo Tooie. Grunty is the final boss that resides at Cauldron Keep. This world is based of the stereotypical villain-lair.

[edit] Critical Reception

Banjo-Tooie was a highly successful game according to some of the most notable websites around the world. Many sites, including IGN, Gamespot, and Gamerankings scored Banjo Tooie in the high 9.0 and above category.

[edit] Sample of Reviews

Website Product Score
IGN 9.4 out of 10 November 20, 2000
Official Nintendo Magazine 9.7 out of 10
Gamerankings 90 out of 100
Metacritic 90 out of 100
Last edited by Spiritual on 12 July 2010 at 16:57
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